Your players, better insights

Our marketing team needed you to know: PlaytestCloud unlocks deep market research and consumer insights from your exact target audience (no playtest required).

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Don’t let the research team hog all the goods

More bang for your buck

Run market research at scale (at a fraction of the cost and 10x the speed of an agency)

Easy recruiting, narrow targeting

Segment players by demographics, or go deeper with genres, devices and specific game preferences

Get proof, fast

Validate new ads and A/B test content concepts before scaling them through paid channels

Player Insights Platform

How it works

01.
Define your audience

Select your targeting and our platform automatically recruits your ideal players from our panel of 1.5M

02.
Share your assets

Add links, PDFs, images or mockups directly to the order form

03.
Review your results

Get unfiltered feedback right from the source—packaged, sorted, transcribed and pre-summarized

04.
Share your insights

Export clips and summaries, add your own notes, and share reports that make next steps obvious (and buy-in a given)

Use cases for consumer insights

Concept & prototype evaluation

Validate early ideas before investing resources to develop them.

Ads & content validation

Get early feedback on ads, trailers, store assets or messaging to understand what resonates.

Segment & understand audiences

Explore differences across player types, genres, platforms or regions to inform targeting and messaging decisions.

Progression & economy

See how players experience grind, rewards, and pacing.

ROI for Marketing & Insights teams

Insights without the Overhead

Save time on setup and logistics so you can focus on decisions, not process.

Make decisions from real player data

See how players actually react, understand, and engage, instead of relying on assumptions or internal opinions.

Validate ideas before you commit budget

Test concepts, messaging, or creative directions early, so you invest with more confidence later.

Feedback from our own users

PlaytestCloud is a powerful tool for research that helps PlayStation ensure exceptional player experiences.
Kristie J. Fisher, PhD
Sr. Director of PlayStation Studios Research
The videos were such a moral boost for the team. And they fundamentally shaped our product decisions. I will probably come across as a paid shill, but I really am a fan of the service.
Dave Cross
Crosshatch Games
Being able to playtest Minecraft across platforms using a single playtesting solution is incredibly valuable. As we continue building great player experiences, PlaytestCloud has made it easy to get the feedback we need—fast.
Tim Mehta
Experimentation Program Manager
“I tried other services and none comes close to the quality or speed of PlaytestCloud. I also appreciate your pricing model that allows everyone in the studio to use the tool and test their ideas quickly, with independence and ownership.”
Julia Marcoto Romero
Audience Insights Lead
The videos were such a moral boost for the team. And they fundamentally shaped our product decisions. I will probably come across as a paid shill, but I really am a fan of the service.
Dave Cross
Crosshatch Games
The main value we always get out of using PlaytestCloud is user experience. Our method is to always watch what the player does using the touch indicators on the videos and listen with a critical ear to what the players are saying.
Liudmila Pashina
Project Manager

Frequently Asked Questions

Do we need a research background to use PlaytestCloud?

No. The platform is designed so teams can run playtests without heavy research setup. And if you do want extra support, our in-house research team can help you shape studies, refine tasks, or sense-check results.

What sorts of things can we test or get feedback on?

Teams commonly test concepts, messaging, ads, trailers, store assets, onboarding experiences, and early gameplay moments — anything players can react to.

Can I export results or share clips outside the platform?

Yes, you can create and share clips from playtest sessions to use in reports, presentations, or discussions with stakeholders. This helps turn player behavior into clear, actionable evidence beyond the platform.

Can I recruit very specific audiences?

Yes—you can target players based on platform, genre familiarity, play habits, region, and more. This makes it easier to run playtests with audiences that actually reflect your player base, not just “people who like games." 

Custom targeting goes deeper for even more niche audience targeting, like players who have reached certain levels in specific games, and even more specialized criteria. Learn more about player targeting here.

You can also add another recruitment layer to find even more specific players with a custom screener. Our research operations team will work with you to get the exact right players for your playtest.

Do you charge per seat for team access?

No, you can invite teammates and stakeholders to view sessions, review clips, and collaborate on findings without worrying about per-seat fees. That makes it easier to share research broadly and keep everyone aligned.

Democratize research aross your entire studio

Cross-team collaboration has never been easier. Go beyond static reports and screenshots with unlimited free users, so anyone you invite can review sessions and insights right in the platform. You can also decide who can order playtests, or set limits and more with an Enterprise subsription.

Try us out

Meet with our team for a demo of the Player Insights Platform™ on your game (or your competitor's)

Get a demo